Patch NotesSlay the Spire 2PC

Slay the Spire 2 beta v0.113.0 adds The Fool, Blitz and Dread modes

Slay the Spire 2 beta v0.113.0 brings new character The Fool, the Blitz and Dread modes, new events and a long list of fixes, on the public-beta branch.

Slay the Spire 2 beta v0.113.0 adds The Fool, Blitz and Dread modes
Image: Mega Crit / Steam

Mega Crit has released Slay the Spire 2 beta patch v0.113.0, which it calls the biggest beta patch yet. It adds the first new Early Access character, The Fool, plus two new game modes. It’s PC only and lives on the beta branch.

To opt in, right-click Slay the Spire 2 in your Steam library, go to Properties -> Game Versions & Betas and pick public-beta. The main branch will be updated with the content from the more stable v0.111.0 beta, so don’t expect the new stuff there. Mega Crit says this content needs lots of testing first.

New character and modes

  • The Fool: a musician who wields a bow. Mega Crit expects plenty of content and balance changes before the character reaches the main branch.
  • Blitz: a condensed, chaotic deckbuilding mode. The map is gone, Gold no longer matters and the Merchant’s wares are different. It has 5 Ascension levels shared across all characters, and unlocks after you complete an Ascension run on any difficulty.
  • Dread: a very hard mode for players who have reached Ascension 10 with every character, the new one included. All ascension modifiers are on, bosses are stronger and buff every enemy in their Act, and curses pile up as you climb.

Content and balance

  • Rest sites can now appear one floor earlier in every act.
  • New events: Waterfall of Obvious Secrets and Wuppy in Trouble (Underdocks), Museum of Torture (Act 2), Shrine of the Warlord and Thermae Nonupeipe (Act 3). Each brings new event relics or cards, and Byrdpip gets an evolution.
  • Neow’s Dowsing Rod is buffed, so its Dowsing card transforms after 4 ? rooms instead of 5. Nonupeipe’s Brilliant Scarf is nerfed, moving from the 5th card to the 6th.
  • Ironclad’s Expect a Fight and Silent’s Expertise and Memento Mori are reworked. Speedster is buffed, while Salvo, Forgotten Ritual, Phantom Blades and the Regent’s CHARGE!! are nerfed.
  • Infested Prism has a new move pattern, and Axebot’s HP is now a fixed 70 (80 at A8).
  • Ringing Triangle now gives Retain Hand at the start of combat, so it stacks with effects like Equilibrium.
  • A new Colorless card, My Shinies, joins the pool.

Interface, art and audio

  • Opening a run saved by a newer game version now asks you to update instead of calling the save corrupt.
  • Character select remembers your last character, separately for singleplayer and multiplayer.
  • Controller navigation at the Merchant is improved.
  • New card portraits, Epoch art, a second Underdocks music track and a batch of enemy sound effects.

Fixes and performance

  • Seeded runs are more consistent, and two players launching in the same second no longer get the same seed.
  • Daily scores now post to the day you played, even if the daily resets mid-session.
  • Multiplayer gets several softlock fixes, including ones involving Tutor and potions used during room changes.
  • Many card and relic bugs are fixed, and a rare crash during creature animations is less likely.
  • The Waterfall Giant fight hitches less, and several texture sets are compressed to load faster and use less memory.

Read the full patch notes