Patch NotesBrotatoPC

Brotato balancing patch nerfs Mecha, buffs Mutant and adds Chimera Cells

Brotato's first heavy balancing patch for Primal Dread cuts Mecha damage, boosts Mutant, reworks Jungle and adds the Chimera Cells item.

Brotato balancing patch nerfs Mecha, buffs Mutant and adds Chimera Cells
Image: Blobfish / Steam

Brotato’s first heavy balancing patch is out, and it mostly tackles Primal Dread: Mecha gets toned down, Mutant gets a lift, and the Jungle is reworked. The developer tried the changes in beta first and is asking for feedback, saying balancing is an ongoing process. Weapon balancing is planned for an upcoming patch.

Mechanize (Mecha)

  • Weapon damage bonus drops to +3% per meca power point instead of +5%. A weapon mechanized 8 times now deals 208% of its base damage, down from 280%.
  • Mechanize no longer gives extra piercing or bounces.
  • Mecha Parts drop chance falls from 2% to 1.5%.
  • Hovering the Mechanize button previews the upgraded stats in green. Once pressed, the stat choice can’t be cancelled.
  • The mechanized weapon keeps its place in the inventory and around the character.

Mutation and new content

  • New tier 2 mutant item, Chimera Cells: +10% chance to mutate an item when equipped (max 5). Variant now unlocks it, and Wildfire Mutation is unlocked by default.
  • Variant’s 50% better-tier mutation is replaced by a 25% chance to mutate an item when equipped from the shop or a crate.
  • Copied effects reach 70% strength at 40 Evolution and 100% at 100 (previously about 67 and 150).
  • Mutation no longer copies effects that do nothing or are already capped.
  • Mutation Fruit base drop chance rises from 3% to 4%, then drops 1% every 10 waves from wave 30, down to a minimum of 1%.
  • The shop gets a new “Sorted by mutation” inventory option.

Characters and items

  • Explorer, Caveman and Vagabond gain Boomerang as a starting weapon. Wildling gains Blowgun.
  • Generalist loses Molotov Cocktail, One Armed loses Boomerang, and Mad Scientist now starts with Laser Gun and Carbon Bow instead of Awl and Blowgun.
  • Time Shifter no longer sees Dodge upgrades, Arsonist no longer sees Engineering upgrades, and Wounded no longer sees Pocket Watch.
  • Fossils are rebalanced with higher bonuses and lower maluses.
  • Evolved Leaps adds a +50% chance to instantly attract Mecha and Mutant Fruits left on the ground at wave end.

Jungle

  • Better economy, with more basic enemies in waves 2 to 5 and in low material waves. Waves 7, 11, 12, 16 and 17 are rebalanced.
  • Jeholopterus no longer spawns, and hole clusters are fewer and smaller.
  • Acid puddles scale more gently and damage only while you stand in them.
  • Pterosaur is much slower, Velociraptor’s speed boost is trimmed, and Baby T-Rex health drops from 10 to 8.
  • Brachiosaurus Foot gets a new landing attack and fewer projectiles.

Base game

  • Ban mode: gain 1 ban token every 4 waves, up to wave 20.
  • Endless: Piggy Bank and Crown no longer appear in the shop after wave 20.
  • Fixes cover random zone selection with some DLCs disabled, challenge rewards on some saves, Codex completion counts, and controller navigation in the weapon popup.
  • A crash on death while Brachiosaurus Foot is active is fixed, and Whip and Flail now hit enemies right next to the player.

Read the full patch notes