THE FINALS update 12.3.0 adds TGM26 Event Pass and Esport Bundles, brings back Head Hunter
THE FINALS update 12.3.0 adds the TGM26 Event Pass and Esport Bundles, returns Head Hunter, and tweaks Dome Shield, Shockwave and burning.

Embark Studios has put out update 12.3.0 for THE FINALS, timed to The Grand Major 2026 build-up. It brings the TGM26 Event Pass, Esport Bundles, a returning limited-time mode and a round of balance changes and fixes, with the Steam post listing PC.
The Grand Major 2026
The Grand Major 2026 runs 27, 28 and 29 November in Stockholm, with 16 teams taking part.
- Esport Bundles: now in the Store, one per team. Each has an outfit, three Equipment skins, a team VFX, an emote, a Charm, Sticker and Spray, and a Player Card.
- TGM26 Event Pass: bought with Multibucks, with two pages and 16 levels of rewards, including a Legendary outfit and weapon skins. It’s available for a limited time but can be finished at your own pace.
- TGM26 Pick’em: open from 9pm AEDT on Thursday 12 November (6pm AWST in Perth) until 10am AEDT on Friday 27 November (7am AWST). Pick the five teams that reach The Throne, predict how the crowns are shared, and answer 10 questions. You get one submission, and an in-game badge from Silver to Diamond based on accuracy. Log in with your Embark ID.
Modes and extras
- Head Hunter is back as a limited-time mode. The top eliminator on each team gets a bounty and drops coins if eliminated.
- CTRL + Z Set and the Greater Good Set are in the Store.
- Twitch Drops run until 26 November 2026. Watching 1, 2 and 4 hours earns the Stream Tangerine Dagger, CB-01 Repeater and SA1216.
- Solo Showdown now awards Fans and XP for qualifying for the next round.
- Quick Cash is now available with bots.
Balance changes
- Dome Shield: health drops from 600 to 400, with decay lowered from 100 to 66 per second, so its full duration stays the same.
- Healing Emitter: max healing per second falls from 20 to 15.
- H+ Infuser: health per shot goes from 10 to 7, and ammo rises from 20 to 30.
- Translocator: deploy time rises from 0s to 0.3s. Embark says a small rework is planned later this season.
- Shockwave: cooldown goes from 12s to 15s, and Glitch duration from 2s to 1s. Building damage is cut too.
- Burning: it’s more reliable, with max possible burn damage rising from 32 to 45. The Flamethrower gains heat more slowly, and the Cerberus gains more per pellet.
- Breaching gadgets (C4, Breach Charge, Breach Drill) are better at punching through the new destruction system.
Fixes
- Burning Oil Barrels no longer explode instantly when thrown. Embark says the 12.0 behaviour wasn’t intentional.
- Several Mimic Device bugs are fixed, and disguised players are no longer targeted by aim assist or Orbital Lasers.
- Smoke is no longer cleared by flashbangs and several barrels.
- Map fixes cover Kyoto, Seoul, Bernal, Las Vegas Stadium, Skyway Stadium and more.
- Performance gets AMD FidelityFX Super Resolution 4.1.1, optimised global illumination and a fix for stuttering when using controller and keyboard together.
- Ultrawide support improves, and there are plenty of UI, social and contract fixes.


