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Battlefield 6 server browser rollout will begin shortly after Phase 2 launches on 10 November

Battlefield 6 (BF6) is pulling its server browser forward, with a staged rollout starting shortly after Phase 2 launches on 10 November.

Battlefield™ 6 key art
Image: Battlefield Studios / Steam

Battlefield Studios says the Battlefield 6 server browser is arriving earlier than announced. It was planned for Phase 3 of Season 5, but a staged rollout will now begin shortly after Phase 2 launches on 10 November.

How the rollout works

The studio says stability ahead of the holidays is the main focus, so the browser arrives in two stages:

  • Limited public scale test: A limited group of players gets access in the live game, so the team can check server loads, queue performance and matchmaking backfill (the system that tops up servers with players).
  • Full global launch: Once the numbers look good and any fixes are out, the browser rolls out to everyone.

The aim is to move through both stages over a couple of weeks, though that depends on live testing results and fixes along the way.

Where to find it

The browser sits in the Quickplay row and takes you to a new Official tab showing active servers. There will also be browser tiles in other menus, including Portal.

What it does at launch

  • Official Battlefield Studios servers and Official player-hosted servers are listed together.
  • Quickplay, Multiplayer, Custom Search and the browser all share one official server pool.
  • You can filter by map or mode, and sort by ping, player count, server name or recommended.
  • Official servers give full XP, weapon mastery and challenge progression.
  • You can stay on the same server with your squad across rounds instead of returning to the main menu.

Server types

There are three tabs: Official, Verified and Custom. Verified servers use verified Portal presets and give full XP progression. Custom servers are heavily modified Portal sandboxes and give partial XP. Existing Portal tools and admin controls in those two tabs are unchanged.

Player-hosted servers

Official player-hosted servers run on a dedicated server, so the host doesn’t need to stay in the match. They stay visible when empty, but matchmaking won’t fill an empty server until at least one player joins.

A server is delisted after up to seven consecutive days with no players, and the timer resets whenever someone joins. Modes currently on the Quickplay or Multiplayer menus get automatic backfill. Off-menu modes can still be hosted, but rely on you and your community to fill them.

The studio says a full guide and more detail on rollout timing are coming.