Patch NotesCasualties: Unknown
Casualties: Unknown Release 1.0 adds layers 6-11, endings and two new characters
Casualties: Unknown Release 1.0 adds layers 6-11, endings, endless mode and two playable characters, plus a long list of balance changes and fixes.

Casualties: Unknown has reached Release 1.0 on PC, and the patch notes are big. The headline additions are layers 6-11, endings, endless mode and two new playable characters.
The developer says the list is incomplete, with many smaller changes left out.
New content
- Layers 6-11, with new art for each layer on the worldgen screen
- Endings and two new playable characters
- Endless mode and dune mode
- Prosthetics, new traps, more plushies and some new items
- Item customisation, with colours and labelling (the crafting tutorial covers it)
- Lumalgae can now be boiled down into bio-chem
- Rewritten and expanded ePDAs, and their notes no longer repeat until you’ve seen them all
- More run settings and console commands, plus a switch between measurement units
- A wider hitbox for attacks, so you can still hit enemies you aren’t aiming directly at
- Opiate and venom readouts on the health panel, and an indicator for sound cannons
Balance and gameplay changes
- Adrenaline helps more: stamina regenerates slightly faster, high adrenaline stops energy hitting 0, and blood pressure is affected less
- Guns are more controllable, and solid buildings now stop bullets
- The amputation minigame is less punishing, works on non-infected limbs, and you can now have both legs amputated
- Antivenom and the soothing crystal shard are buffed, and digestion crystal shards also reduce toxicosis
- The drill repair kit recipe is simpler, and drill pods decrease player stats less
- A liquid safety area now surrounds you when you enter a new layer
- The lockpicking kit is used from anywhere in your inventory
- The material pouch only holds specific material items, but no longer has a small max weight restriction
- The campfire warms you up more, and the torch can now start fires
- The Elder no longer instantly retargets you if you hit it while it’s on cooldown
- Certain traps can now dismember
Fixes
- Stepping up blocks should be less buggy, and block effects more consistent
- The infection chance setting calculation is fixed
- Grabber plants no longer get stuck in the ground on spawn, and the player should no longer spawn inside liquids
- Trader dialogue no longer breaks when mindwiped
- Rich Presence timestamps are fixed
- Runtime now resets correctly between runs
- Double-clicking the tutorial no longer starts a normal run
Removals
The expanded default font was reverted due to issues. The developer also notes an attempt to remove Entity.


