Patch NotesCasualties: UnknownPC

Casualties: Unknown Release 1.0 adds layers 6-11, endings and two new characters

Casualties: Unknown Release 1.0 adds layers 6-11, endings, endless mode and two playable characters, plus a long list of balance changes and fixes.

Casualties: Unknown Release 1.0 adds layers 6-11, endings and two new characters
Image: Orsoniks / Steam

Casualties: Unknown has reached Release 1.0 on PC, and the patch notes are big. The headline additions are layers 6-11, endings, endless mode and two new playable characters.

The developer says the list is incomplete, with many smaller changes left out.

New content

  • Layers 6-11, with new art for each layer on the worldgen screen
  • Endings and two new playable characters
  • Endless mode and dune mode
  • Prosthetics, new traps, more plushies and some new items
  • Item customisation, with colours and labelling (the crafting tutorial covers it)
  • Lumalgae can now be boiled down into bio-chem
  • Rewritten and expanded ePDAs, and their notes no longer repeat until you’ve seen them all
  • More run settings and console commands, plus a switch between measurement units
  • A wider hitbox for attacks, so you can still hit enemies you aren’t aiming directly at
  • Opiate and venom readouts on the health panel, and an indicator for sound cannons

Balance and gameplay changes

  • Adrenaline helps more: stamina regenerates slightly faster, high adrenaline stops energy hitting 0, and blood pressure is affected less
  • Guns are more controllable, and solid buildings now stop bullets
  • The amputation minigame is less punishing, works on non-infected limbs, and you can now have both legs amputated
  • Antivenom and the soothing crystal shard are buffed, and digestion crystal shards also reduce toxicosis
  • The drill repair kit recipe is simpler, and drill pods decrease player stats less
  • A liquid safety area now surrounds you when you enter a new layer
  • The lockpicking kit is used from anywhere in your inventory
  • The material pouch only holds specific material items, but no longer has a small max weight restriction
  • The campfire warms you up more, and the torch can now start fires
  • The Elder no longer instantly retargets you if you hit it while it’s on cooldown
  • Certain traps can now dismember

Fixes

  • Stepping up blocks should be less buggy, and block effects more consistent
  • The infection chance setting calculation is fixed
  • Grabber plants no longer get stuck in the ground on spawn, and the player should no longer spawn inside liquids
  • Trader dialogue no longer breaks when mindwiped
  • Rich Presence timestamps are fixed
  • Runtime now resets correctly between runs
  • Double-clicking the tutorial no longer starts a normal run

Removals

The expanded default font was reverted due to issues. The developer also notes an attempt to remove Entity.

Read the full patch notes