Patch NotesMount & Blade II: BannerlordWar Sails
Bannerlord v1.5.7 and War Sails v1.3.7 add custom starts, blood feuds and naval random events
Bannerlord and War Sails v1.3.7 are live on PC with Advanced Starting Options, blood feuds, battle sites and 39 naval random events.

Mount & Blade II: Bannerlord and the War Sails expansion’s v1.3.7 are now live on PC, according to TaleWorlds. The console release is planned once the release process for those platforms concludes.
The biggest addition is a new way to begin a Sandbox campaign, alongside blood feuds, battle sites and a lot of naval content.
Advanced Starting Options
When you start a Sandbox campaign, you now pick from three categories:
- Campaign Scenarios shape the world, such as a United Empire, a faction ruling most of the map, a kingdom on the brink of destruction, a two-faction war, or a randomised Calradia. With War Sails, there’s also a Nord invasion that has pushed south.
- Player Starts set your position: King, Vassal, Mercenary, Trader, Outlaw or Beggar. With War Sails, you can begin as a vassal with a fleet or a merchant with trade ships.
- Modifiers stack on top: more bandits, more rebellion, fewer recruits, or faster travel on land and sea.
Each campaign uses a seed, so you can share it with a friend to recreate the same Calradia. Fast Mode now lives inside these options rather than as a separate module, which is also how it’s coming to consoles.
New systems
- Battle Sites and Wreckages appear on the campaign map where fights happened. Search them yourself, or watch looters and pirates get there first. Rewards include wounded survivors to recruit, denars, trade goods and maps to bandit hideouts.
- Personality traits now carry effects, usually two good and one bad. Cruel and Sadistic characters get more raid loot but kill more prisoners, for example.
- Blood feuds can start when a clan member is executed, and AI clans can start them with you too. They end through Ransom Brokers or when relations return to zero.
- Clan party controls replace party stances with toggles for raiding villages, donating troops to garrisons, joining armies and, in War Sails, owning a fleet.
- Four new battle terrains have been added.
War Sails
- A ferry lets you travel between some coastal villages without owning a ship. You need to be out of an army, with fewer than fifty troops, and able to pay the fare.
- You can moor ships instead of selling them or sending them to your clan.
- Coastal castles get port points and siege blockades.
- Smaller pirate parties spawn to give new captains manageable fights.
- 39 naval random events put choices in front of you that can affect traits, skills, party, items or gold.
- Boarding ropes can now be hit and destroyed to stop the enemy forming a bridge, and rope physics have been overhauled.
Multiplayer
Captain Mode adds formation targeting, so captains can give targeted charge orders to infantry, ranged and cavalry formations. A Streamer mode also adds new displays and camera controls for spectating.


