Delta Force dev blog details Brakkesh 2.0 faction jobs, map changes and squad hunts
A Delta Force dev blog on Brakkesh 2.0 covers faction jobs, a badge system, control room changes and a new squad hunt mechanic in Operations.

The Delta Force team has posted a dev blog on Brakkesh 2.0, set in season Aurora. It covers new faction work, a reworked control room and a hunt system that lets rival squads come after you. The post was published on 15 November 2026 Sydney time.
Pick a side, build a badge
Your squad’s first call is Ahsarah or HAAVK. Ahsarah’s job has you reclaiming a tower, while HAAVK’s has you protecting a cargo delivery.
Completing tasks levels up your own badge, which unlocks tougher work and carries progress between runs. At the highest badge level, you can make a limited number of enemy guards in Brakkesh friendly toward you. The team says the whole faction won’t turn friendly, and bosses won’t wave you through.
You can also change sides mid-run, and your faction status records it.
Control room changes
The team says the control room was a familiar headache, with squads stuck outside the same doorway. So the entrances have changed, the upper floor opens up earlier, and some of the cover below is simpler.
- At the rear entrance, you can use throwables before stepping through.
- Earlier upstairs access gives another approach if the ground-floor fight stalls.
- A new enclosed passage between the wings reduces exposure to outside fire when crossing after a knock. It’s narrow, so you’ll need teammates covering the push.
- The two wings used to look too similar, so wall colours, lighting, cover shapes and elevator exits were changed. One side has wide, display-like cover; the other has narrower cover with plants.
Hunts
Start a major faction mission and squads working for the other side can hunt you if they meet the requirements. You’ll be notified when someone takes it on.
Hunters get a rough search area that updates at intervals, not an exact live position. If you’re being hunted, the gap between updates is your chance to move out of the last reported area. A third squad can still turn up uninvited, as the team wants to keep that uncertainty in Operations.
The team is also asking players for feedback on the runs that worked and the ones that didn’t.


