DREADMOOR Early Access update #2 fixes quest blockers, physics and controller issues
DREADMOOR's second Early Access update fixes potential quest blockers, a generator softlock and physics glitches, and makes Borderless Windowed the default.

DREADMOOR’s second Early Access update is out on PC, and it’s mostly about getting you unstuck. The developers say it targets gameplay fixes, physics, controller adjustments, visuals and quest problems, including some that could block progression.
Quests and gameplay
- Bloodgill fishing spots and a quest marker have been added, so the fish needed for Father Matthias’s quest are easier to find.
- Interacting with the generator while holding items could cause a softlock. That’s fixed.
- Mouse DPI settings no longer affect the generator quick-time event.
- The dam-building beaver no longer respawns near The Throat after Deep Water has been unlocked.
- Monsters are less likely to spawn on rooftops.
- Scraps of Knowledge are no longer wrongly added to the total counter.
- The Bone Reef altar now needs different repair resources, and the transformer’s name has been corrected. The Bone Reef area and the Horn’s activation logic were also updated.
- The monologue about not having an axe is gone, though the notification still appears.
Controller and interface
- Switching between gamepad and mouse while operating the sluice at the water gates now works properly.
- Tutorials and HUD prompts for quickly retracting the Hook Gun cable have been improved.
- Borderless Windowed Mode is now the default display mode for new players.
Physics and stability
- Modular objects in The Throat now use physics sleep, which stops them falling through the environment.
- Ghoul body parts in the Hymn to Deformity quest got physics sleep and buoyancy adjustments.
- The Scabfish physics asset was fixed, and boat modules gained an object sleep component.
- Collision detection was updated across the game, along with level issues and level volumes in Father Matthias’s area.
Visuals, audio and text
- Ray-traced reflections are disabled for IES light sources, and rare ray-tracing issues during the Betsy encounter at the second Trading Post are fixed.
- The anglerfish lamp has a shadowless point light, the underwater bubble effect was updated, and there’s a new axe blocking effect.
- The crafting table lighting in the Dry Dock now stays on.
- The rumours audio recording about Stormspire now has voice-over, and the Dry Dock has music zones.
- Dialogue, UI and localisation were updated, including a typo fix in the French HUD.
The developers say they’re still monitoring reports. Bugs and suggestions can go through Steam Discussions or the official Discord server.


